The XRinVET project at the nationwide Educational Robotics and Technology Festival:

📢 The Directorate of Secondary Education of Pella, as co-organizer, presented the XRinVET project at the nationwide Educational Robotics and Technology Festival: Promoting Innovation 2025, which took place at the Giannitsa Cultural Center on March 5, 6 and 7, 2025. There, the first stage of the research was presented, which concerns the design of simulation scenarios in work environments of 3 specialties: nursing assistant, vehicle technician and electrical installation/electronic systems/network and IT applications technician. In collaboration with students, educators and market actors, the project consortium aspires to make Vocational Education and Training more relevant and attractive than ever, contributing to the formation of an educational model that combines technology with the needs of the modern labor market.

#ErasmusPlus#XRinVET#vet#iky#DDEPellas#VocationalEducation#DigitalLearning#VR#AR#BlendedLearning#EducationoftheFuture

8 reasons for using VR/AR in Vocational Training:

8 reasons for using VR/AR in Vocational Training:

Vocational training is undergoing a revolution thanks to the incorporation of VR/AR technology that transforms the way students acquire knowledge and skills, providing increasingly effective and immersive experiences that simulate real situations.

VR/AR offers several benefits that can significantly improve the quality of education and vocational training, optimizing students’ preparation for the world of work.

1. Accelerated learning-by-doing

2. Increased motivation and commitment

3. A safe environment without physical risks & access to otherwise inaccessible training environments

4. Cost reduction in training

5. Developing soft skills through immersive experiences

6. Improving collaboration and group learning

7. Deeper understanding and immersive learning

8. Personalization of learning

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VR & AR: Revolutionizing Vocational Education!

🌟 VR & AR: Revolutionizing Vocational Education! 🚀

With the rapid growth of science and technology, vocational education is stepping into a new era of immersive learning! 🌍✨ Our latest research explores the game-changing benefits of Virtual Reality (VR) and Augmented Reality (AR) in the classroom. The findings? These cutting-edge tools not only boost student engagement but also make learning practical skills easier and more exciting than ever before!

📊 Compared to traditional methods, VR and AR offer clear advantages in hands-on simulations, helping students practice real-world tasks in a virtual environment. However, combining these emerging technologies with traditional teaching seems to be the winning formula for the best educational experience!

💡 Check out the article below for more information: https://journals.sagepub.com/…/10.1177/14727978241297013

#VR#AR#VocationalEducation#EdTech#FutureOfLearning#EducationInnovation

Annual Demo Week Event for high school students

📣Between 3-7 February 2025 the Computer Science Department, University of Crete organized the annual Demo Week Event for high school students. Our Department was visited by 23 schools all over Crete, and more specifically, by over 800 high school students accompanied by approximately 40 of their teachers. They had the opportunity to attend presentations and demonstrations as well as to be informed about the activities of the XRinVET project.

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Kick-Off Meeting

The Kick-Off Meeting of the Erasmus+ KA2 Cooperation Partnership in Vocational Education and Training entitled “XRinVET Enhancing Digital Innovation (WEB 4.0) and Attractiveness of VET through Extended Reality (VR/AR) Training for better skills-match” took place online on 04 December 2024.

Partnership members:

1. University of Crete (GR)

2. Confederacion Espanola de Centros de Ensenanza Asociacion C.E.C.E. (ES)

3. Directorate of Secondary Education of Pella (GR)

4. Chambre de Commerce Belgo-Italienne ASBL (BE)

5. National Center for Scientific Research “DEMOKRITOS” (GR)

6. CODEARRAYS Ltd (CY)

The main objectives of the project are:

– to develop a set of Extended Reality Simulations (VR/AR) for professional training in specific upcoming professions.

– to design, pilot-test & evaluate a blended learning methodology as part of work-based learning and apprenticeship programmes in VET (Vocational Education and Training).

– to addresses the digital transformation, and modernization of VET curricula, according to the needs of the labour market, promoting at the same time innovation and increasing the attractiveness of VET.

Learn more about the project:

Website https://xrinvet.eu

Instagram: https://www.instagram.com/xrinvet/

LinkedIn: https://www.linkedin.com/company/xrinvet/

YouTube: https://www.youtube.com/@XRinVET

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